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Distant Worlds gives 4X Players a huge galaxy and many options

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Distant Worlds is a massive 4X game that shares many of the strengths and weaknesses of the genre: detailed systems, technology, and options; very long games that form their own histories and stories; minimalist graphics and effects; and a steep, steep learning curve.

Distant Worlds gives you more sliders to fiddle with during "New Game" than some games give you for the entire experience.

Distant Worlds is definitely aimed at the hardcore player for this genre. It does not attempt to simplify or strip down gameplay or worry much about "approachability." I have a weakness for games like this (see Aurora and Dwarf Fortress) but they're not to everyone's taste. Code Force/Matrix Games has designed Distant Worlds for a specific niche, and they've produced a game that will satisfy the target audience very well.

The default beginning for Distant Worlds gives you a small fleet with which to begin your conquest.

Distant Worlds is sold as a core game and a series of expansions. This review is based on the latest bundle, which included all of the released material. The expansions don't just add "more stuff." They add in entire new categories of activity, such as planetary facilities, changes to the tech tree structure, and so on.

My escorts ward off some pirate ships in Distant Worlds.

The latest expansion, Shadows, adds something very new: the chance to play as a pirate, rather than an empire, focusing on raiding, constructing hidden bases, smuggling, and generally ruling the galaxy from the, well, shadows. The Shadows expansion also offers a mode of play where you begin at a primitive level, with no FTL capacity, and must first develop your home system and learn to build even the most basic craft. The default start position gives you a certain amount of technology and a small fleet of exploration and construction ships.

To read this article in full or to leave a comment, please click here Reported by PC World 21 hours ago.

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